Pulling Google+ data into Windows Store apps
If you caught the last GDL show for Google+, I demoed a few things I have been working on, most notably my Google+ demo for Windows 8. The following screenshot shows the app running within the Windows 8 Simulator: As…
My intro video to Windows 8 development
Right before the build conference, I produced a video that was going to be the intro to Windows 8 app development. Various red tape blocked us from shipping it, but the brief intro actually is still actually relevant – various terms changed and the diagrams are…
Metro Lights out Solver
In a previous post on creating the Metro lights out game, I mentioned the solver. The solver is intended to demonstrate a solution to the current game state. Had I just wanted to demonstrate the solution to a specific puzzle,…
Creating the Lights Out Game in XAML/C#
Creating the Lights out game In an earlier post, I wrote about creating a simple game using C#/XAML. After finishing this game, I realized it would be easy to create other games based on the UI and game logic that…
Notes on using Animations in XAML/C#
Notes on animations using transitions: To create an animation, you need the following: Storyboard…which contains… Animations…that are based around… Timelines What the animations do is make changes on a variable (target property) that is associated with your object (target). For…
Building a simple game using XAML/C#: Part 4 – Make it fun
At this point, you have a simple version of a “Simon” game that works: you can start, restart, win, and lose. That said, the game still lacks the pizazz that really could make it stand out as something fresh and…
Building a simple game using XAML/C# Part 2 – Input and Multimedia
Starting from the last post in this brief series on XAML UI for Metro style apps, we’re ready to enable user input. Before doing this, I wanted to add a few sounds to the application. To do this, I used…